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Games Workshop 99120112029" Drukhari Scourges Miniature, Black

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For the sword I go with a bone look – Rakarth flesh washed with Agrax – and I paint the tubing Moot Green. The Aeldari of the craftworlds retreated into asceticism and spiritual introspection, preserving what they could of their ancient ways and culture before the time of the Pleasure Cults. They left the core worlds of the Aeldari Empire behind for the dubious safety of deep space, to the laughter and contempt of those who remained behind. Some even managed to flee far enough to escape the terrible destruction of the Fall. Grotesques • Incubi • Kabalite Trueborn • Mandrakes • Crimson Duelist • Disciple of Yaelindra • Elixicant • Flayer • Skysplinter Assassin Wash the red armor bits with about 40% Agrax, 60% Lahmian Medium, then touch up any pooling marks with Mephiston Red

The Aeldari are the most psychically gifted of all sentient beings in the galaxy and as the hedonistic corruption gradually seduced them, the echoes of their ecstasy and agony began to ripple through time and space. In the parallel dimension of the Immaterium, the Warp, the reflections of these intense experiences began to coalesce, as the shifting tides of the chaotic Empyrean can take form around the raw emotions emitted by the sentient beings of the material universe and attract even more of such similar psychic energies to themselves. A single curt comm-signal was sent and within mere moments, the main bulk of the Space Marines in the Dark City teleported away in a brief burst of light. Those that had been cut off from the main assault gave their lives to buy their brethren time or else were paralyzed by Drukhari hypertoxins and taken away to later fight and die as warrior-slaves. Movement Shenanigans: There are multiple ways to keep your fragile units out of harm’s way as they shoot and fight their way across the board. Re-embarking into Venoms, access to the improved Fire and Fade, and the shoot-and-move available to Scourges all helps to ensure you can put out damage without facing as much returning fire.You get a fairly reliable toolkit of cheap Drukhari stratagems to start off your reign of terror in the indices era. I’ll highlight three of the ones that weren’t already previewed as there is plenty to like here. Strike and Fade is the evil answer to Aldaeri Fire and Fade, allowing a Drukhari unit that has shot to immediately make a normal move. This is the only 2 CP stratagem in the set and it carries the same ‘no embarking’ rider (don’t worry, we’ve got other ways to pull embarkation nonsense anyway). Strong but costly, and great on a whole host of units in here. No matter what their chosen appearance, all Scourges relish the arts of war. Because of this, and the immense wealth they earn from the Kabals, all Scourges possess highly advanced Drukhari Wargear. A rich and daring Drukhari may surrender himself to the Haemonculi, requesting that his bones be hollowed out, that bands of new muscle be grafted onto his torso, and powerful wings and adrenaline dispensers be attached to his shoulders so that he is capable of true flight. The Kabal overlords pay handsomely for these veteran warriors to fight for them and as a result the Scourges will often equip themselves with the best weaponry and armour that they can find. It is rare for the Scourges to engage the enemy up close, preferring to lay down a withering hail of fire before flying away out of harm's reach. He made it his Kabal's priority to capture every Imperial Navy warship and invade every Human world within reach of the Desaderian portal. He tore apart the Astra Militarum regiments garrisoning the planets of the Desaderian System, devastated their fortifications and disappeared with his living bounty into the depths of the Dark City, leaving nothing but utter ruin in his wake.

For my Drukhari, I wanted to make clear that these are three separate subfactions who cooperate, and that they aren’t really a single army. To that end, I chose some color schemes that stand out next to one another, but have a coherent threat that joins them together. As a result all Scourge weapons are designed to be fired while in flight. The most popular is the Shardcarbine, an advanced variant of the Splinter Rifle with a much higher rate of fire, though Scourges also favour the Haywire Blaster, which releases the electromagnetic energy of Commorragh's captive suns in a powerful burst that fry electronics and the Heat Lance, which can disintegrate a foe in a blast of atomic fire. The steel is a new recipe for me using Scale 75 Eclipse Grey > Scale 75 Anthracite Grey > Scale 75 Behring Blue > GW Fenrisian Grey > Scale 75 White Salaine Morn intentionally projects a presence that is both evasive and unmistakable; her dread majesty is as hard to put into words as it is to ignore. Appearing at once menacing and tempting, the archon catches many of her foes off-guard, uncertain of the obfuscated nature of this ancient being. Three major Kabals dwell in the tunnels and passageways that cross the Calixis Sector, the Koronus Expanse, and into the Screaming Vortex. The foremost of these, at the heart of the Nexus, is the Kabal of the Splintered Talon. The others, the Kabal of the Shadowed Thorns and the Kabal of the Crimson Woe, are of a more mercenary inclination due to their lesser status, often selling their murderous skills to other races in exchange for resources or opportunities to grasp at power.Their weapon options are all incredibly strong, but their standout unique ones being the heat Lance and haywire blaster are both heavy which hurts. The ancient Aeldari had perfected their science and technology to such an extent that they could remake planets and quench the light of the very stars at a whim. The need for labour or hard work in Aeldari society became nothing but a dim memory of a difficult past. The Aeldari, arrogant in the belief that they were now the true masters of their destiny, spent more and more of their time in esoteric pursuits and entertainments intended to escape the ennui that set in over the course of their centuries-long lives of ease and comfort.

Abandoned for untold ages, the sphere could have drifted through a Webway gate or even been drawn towards one by the ancient programs and protocols of its cogitators seeking to study a breach in the Webway that it perceived as a celestial phenomenon. However, it is now more correct to refer to the Aeldari of the craftworlds as simply "Aeldari," "Craftworld Aeldari," or when comparing them to the other Aeldari kindreds, the "Asuryani." She finds it utterly distasteful, then, that she and all those she commands are exiles from the Dark City and now even the Nexus of Shadows. At her grudging command, the warriors of her Kabal have turned to mercenary work, selling their efforts to lesser beings as part of a plan to regain the power she once possessed. On the rarest of occasions, she deigns to speak to these prey-creatures herself.

Yet it was not long before more of the Dark City's denizens joined the fight, drawn to violence and death like sharks to blood. Massed swarms of skyboard-mounted Hellions and Reaver jetbikers swooped down to rake and tear at the Space Marines, who returned fire, literally, with their Promethium-fueled Flamers. Life on the Aeldari core worlds was idyllic, with fantastically sophisticated machines that took care of all the labour and manufacturing required to keep an advanced society functioning, leaving the Aeldari free to indulge in other, more aesthetic pursuits. With all menial work taken care of for them, the Aeldari became indolent and decadent. They began to explore more deeply the arts of pleasure, delving ever deeper into hedonism. More washes. I want to retain a pale look, so I washed the flesh bits with a 50/50 mix of Agrax Earthshade and Druchii Violet, then I did a couple thin coats of Druchii Violet around the eyes and a ring of Nuln Oil to give the eyes a smoky, shadowy look on her face. Within the Warp the decadent Aeldari civilisation was giving shape to a new major power of Chaos, which grew and grew over thousands of Terran years, getting stronger and more defined until suddenly it sparked into a malevolent intelligence -- a shatteringly huge and malign being with an immense and bottomless thirst for Aeldari souls.

Within the Warp, the constant stream of indulgence and depravity pouring from the Aeldari Empire became as unstoppable as a tide. It nourished and empowered that which crystallised at its centre -- a nascent god of excess and amoral pleasure-seeking. The long millennia of Aeldari hedonism had made a massive impact in the psychic realm of Chaos. Its prow was a vast jutting ram that ploughed straight into the spire where Xelian stood, crushing it like a hammer driven into a priceless sculpture. Put some Contrast Talassar Blue in the channels on the splinter weapons to give it a nice glow effect World after Aeldari world had fallen into the Warp, to later be known as the Crone Worlds. Slaanesh gorged itself upon the Aeldari's horror and despair. Unstoppable in its ascendancy, the new god consumed the ancient deities of the Aeldari Empire and scattered their psychic remains to the far corners of the Empyrean.

What Combos Should You Build Around?

After this, we go to our base coating, which is pretty simple. I hit the flesh with Rakarth Flesh for a nice pale gray tone. I go for Naggaroth Night for my purples, Leadbelcher for the silvers, and Zandri Dust for my bones. I start dark on my little evil Drukhari tubes all over the model with Dark Angel Green and hit the tabard with Bugmans Glow . Finally, the pants get a coat of Dryad Bark . The end result is a nice jumping off point for where we want to go with this model. Four thousand standard years after the Fall of the Aeldari, in the time that Mankind calls the 35th Millennium, Commorragh underwent its greatest ordeal since its founding. The Dark City was to be subjected to a full-scale invasion by some of the Imperium's most elite warriors. For instance, the Drukhari were the malevolent faction of the ancient Aeldari who had chosen to remain within the Webway after the Fall and continued to pursue the decadent and hedonistic ways that nearly led to their extinction. However, they were often referred to by outsiders as "Dark Eldar," a term which they rarely used for themselves and which was first coined by Asdrubael Vect from the Aeldari phrase "Eladrith Ynneas," in the 32nd Millennium. Commorragh grew ever larger and more impressive as it fed on their plundered resources. Unseen, the dilettante lords who ruled Commorragh's spires and dens of vice grew in status alongside their adoptive city, initiating more and more of the Aeldari species into their shadowy creeds. Coven units retain a 5+ FNP (4+ for Urien), and have some suitably scary ranged and combat potential.

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