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Dread Wood: New for 2022, a funny, scary, sci-fi thriller from the author of Crater Lake. Perfect for kids aged 9-12 and fans of Goosebumps!: Book 1

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While I understand the naming convention/title of "Granny" for hags in DnD is meant to show their age and power, I felt it didn't feel like what she would call herself. This is partially because I feel like quite a lot of names for creatures in DnD are exonyms and don't make sense to the creatures themselves (looking at you, Yuan-Ti). People definitely refer to her as "Granny Nightshade" though, but usually mortal people living in Barodin's Reach (my Saltmarsh region) and as a scary story/boogeyman name for her. To those that rightfully fear her, work for her, or deal with her machinations, she is the Nightshade Queen. Hey guys, this is looking awesome, i'd love to add your buildings to Bedford Falls, if this is ok by you guys either drop me a PM or post the links to the TBX files and ill get them added before I finish Bedford Falls Final version.

While I'll save more suggestions for the Dreadwood post I'll end up doing, don't forget to have the Dreadwood as an extension of Granny Nightshade and her powers. In addition to the nightmares when sleeping in the forest, trees and other plantlife and animal life should show corruption from both the Shadowfell and Nightshade's influence. Beings of the Shadowfell like Sorrowsworn stalk the woods while fey and elves fighting against her show up to aid parties, or the party comes across ruined outposts and elven corpses. Eventually the ways of the Nine Hells began to catch up with the Dark Lady, who sensed the turning tides and sent the hag to a devil exile named Nisroch to set contingencies. With this exile the hag began learning of herbalism and became enthralled with how something as beautiful as a flower could mean death with a single drop of poison derived from it. Because of this obsession Nisrach dubbed his new pupil "Nightshade," which the hag happily accepted as her new name. Despite their work together and the success of their poisons, the Archdevil Duskur found herself exiled by Asmodeus himself while Nisroch was completely destroyed. Nightshade found that Duskur accepted her fate to the hag's amazement, the devil concluding that it was the ways of Hell and she was due for a rest. This was not enough for Nightshade, seeing this as acceptance of failure, and fled Hell to begin her own struggle for power elsewhere. Beasts are undead wolf-like creatures with shaggy fur, decaying torsos with a partially exposed spine and ribs, rotting flesh around their beady, glowing blue eyes, and completely decayed, bony snouts with unexplainably intact nose pads. They come in 2 different colors: dark grey and light grey. Don't forget to flesh out what's going on in the Shadowfell Dreadwood. Castle Spiral exists in both planes so no matter what you do with the Material Plane, that's only half of Granny Nightshade's dominion! Her rule could extend further in the Shadowfell than on the Material Plane, or perhaps she's constantly devoting resources to keeping Shadowfell enemies at bay so she can't focus too much on expanding her Material Plane rule. Potato Mine · Garlic Drone · Tallnut Battlement · Potato Nugget Mine · Artichoke Drone · Iron Maiden

How many "sections" the Dreadwood has is up to you and determines how many green hag baronesses rule under Granny Nightshade. I'd think that five may be the absolute lowest, and having twenty-three to equal the elite oni guard would also make sense with the oni acting as informants and personal guards for each baroness, reporting on their activities and loyalty to Granny Nightshade. Perhaps some or all of the baronesses joint-rule three sections in a coven, with their coven specialty affecting the landscape of their section. Volo's Guide to Monsters lists Death, Prophecy, and Nature, but you can pretty easily make more and change the coven spells to fit the theme, perhaps borrowing themes from Cleric Domains. The baronesses may also be Granny Nightshade's daughters. Once you have solved all four grid panels in the Gnomograph puzzle, you can claim the diamond gnome from the cage. Diamond Gnome #2 – Platform Puzzle Giga Torchwood · Super Bean · Sunflower Queen · Big Stump · Marigold · Squash · Royal Hypno-Flower · Spooky Squash Okay were almost ready for our first release. I'm making sure every house has light switches (yeah, it was a problem) and finding the last few invisible walls and such. I've also expanded the map out Chomper · Hot Rod Chomper · Toxic Chomper · Fire Chomper · Power Chomper · Count Chompula · Armor Chomper · Chester Chomper · Chomp Thing

The Dread Queen's minions drop 0-2 Dread Shards upon death, along with some other minor drops (usually bones), depending on the type of minion they are: The Left Hand is both a grimoire that breaks down the rites and spells of many commonly sought after foci for those who come to the mystic path as it also details working with Demons and Spirits, accounts the exile of the Blighted Lords, exposes the truth of the Judeo-Chrisitian-Islamic hypocrisy, heresy, mass murder, and control beside the governmental tyranny and religious profiling that is plaguing walkers of the Old Ways. This tome has some of Somnus Dreadwood’s personal philosophies about the political/social/religious state of the world and with the loss of freedoms how our sect of the spiritual spectrum will soon be targeted by another new Inquisition. This tome also details his communications between Cernobog, Satan, Asmodeus, and Zazazel. Herein given is the component formula and vampiric ritual that he used to save his father's life. The first diamond gnome challenge is found in a cavern just beyond the beach near the starting location. There is a small lever at the top of the stairs that activates the Gnomograph puzzle, which consists of a series of grids featuring light-up switches. Chili Bean Bomb · Pea Gatling · Hyper · Sombrero Bean Bomb · Retro Gatling · Super Pea Jump · Dark Bean Bomb · Bling Gatling When you’re ready to fight the mini-boss, follow the path east of Z-Tech Factory and look for another vine-covered passage. Shoot the glowing heart to clear the path. Continue forward to reach the boss arena. To begin the battle, you must feed the Gnomolith 50 Marshmallows.It can be assumed that the Dreadwood wasn't always "the Dreadwood" before Granny Nightshade set up shop there. It could have always had a Shadowfell influence from the portals there, but perhaps the good elves and fey of the area kept it under control. Wander Root is also the ambassador for the good-aligned fey of the Dreadwood, so we know they do exist to some extent still. Ruined buildings, villages, and structures are likely remnants of these elven and fey settlements that you can have parties come across in their Dreadwood travels. Corrupted fey can be added as well, as well as humanoids that fell under her control or willingly joined, believing it to be a fruitless endeavor to resist her. Perhaps bandit gangs joined her because of this. If you are looking for a direct and to-the-point grimoire focused on genuinely harnessing power without regard or remorse for others, then this is definitely for you. To get the next diamond gnome, you must first complete most of the story quests in Weirding Woods so that you can obtain the Boombox. You must use the Boombox to put Dreadwood to sleep so that you can shoot the glowing heart on the vines and clear the path on the west side of Stirring Swamp. Written by the Master of the Tower of Atrophy, Charnel Whispers enlightens the soul in various means. Of these, the most potent and crucial is that of using "whispers". The Cabal's utilization of whispers almost fully removes the need for ritual components in all manner of rites. Using the most carnal and spiritually powerful parts of the Disciple's soul, all arts of necromancy are manifested before you.

In this section you will find upcoming work from a multitude of authors. Most of the authors here will be Tower Masters, or the work being published will be authorized by the publishing wing of the Temple. If you wish to have your work examined for a possible future publication, reach out to the publishing side of the Temple. No set dates for publishing the information below is available, as things can change. The important thing is that quality work ends up in the hands of the readers. My first post about a location specifically rather than an NPC! I've been excited to get to these sort of posts since I finished the council, and lots of people have mentioned how much they'd like posts like this, so here we are. Hopefully it doesn't disappoint! As you can see the format is a little different considering the difference in content. Going forward with posts like these I may make some changes like I did with the NPC posts, but we'll see! Chomper · Hot Rod Chomper · Toxic Chomper · Fire Chomper · Power Chomper · Count Chompula · Armor Chomper · Chomp Thing · Yeti Chomper · Disco Chomper · Unicorn Chomper · Twilight Chomper Sunflower · Mystic Flower · Power Flower · Fire Flower · Shadow Flower · Metal Petal · Sun Pharaoh · Alien FlowerCollecting the last diamond gnome involves a brief mini-boss battle with a gnome named Bomber Gnight. Again, you will need to use the Boombox to put Dreadwood to sleep so that you can shoot the heart on the vines and access the boss. Such topics covered are meditation, remote viewing, telepathy, aura reading, divination and clairvoyance, Voidwalking, psychometabolic augmentation, the use of intention as a weapon, mantras, mudras, kuji-in-like energy channeling, servants of the astral plane, traveling beyond the mortal plane, transcending the flesh, a built-in void journal, and more. As a Cabal Grimoire, it is broken down by book to guide the Disciple from beginning to end as would be taught in the Maergzjiran Cabal's Tower of the Void. The Nightshade Queen's true age is known only to her, but she is truly ancient, perhaps existing in the Feywild before eladrin became elves. Beginning life as a green hag, she was known to be more personable than her sisters as well as wise, leading her to being accepted in various fey courts as an advisor. Among the more traditionally beautiful fey she learned to appreciate beauty, or their interpretation of it, and chose to use her abilities to present herself as one of them rather than her true hideous hag form. While tolerating this more than her natural appearance, many of the fey courtiers and archfey teased her and played cruel jokes and pranks to unmask her, and the hag found that her position as advisor had been changed into a court jester.

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